All patch notes

Patch Notes

๐Ÿ› ๏ธ Patch Notes

๐Ÿ’ผ SFJobs โ€” Pick a Job, Get Paid

A new long-form progression system. Type /job set <name> to pick one of five jobs; each has its own GUI (/alchemist, /farmer, /miner, /lumberjack, /hunter) where you can see your job level, see exactly which items you're allowed to sell, and bulk-sell from your inventory by clicking a tier icon.

  • One job at a time. Switching wipes your progress in the old one โ€” you'll get a [Confirm Switch] chat prompt before anything destructive happens.
  • Sell from inventory. Click a tier icon in your job GUI to sell every matching item from your inventory at once. Locked tiers show as gray panes with the level they unlock at.
  • Progression matters. Each job has 7 tiers (6 for Miner). The newest tier you've unlocked is always the most lucrative โ€” both money and xp ramp up with rarity.
  • Need money? /bal is still your friend โ€” all job earnings go straight to your SFEconomy balance.

โš ๏ธ When you switch jobs you lose all xp and level progress in the previous one. There's no merge, no refund, no transfer. The chat-link confirmation expires in 30 seconds.


๐Ÿท Alchemist

Brew and sell potions. Harder brews are worth more.

  • Awkward โ†’ Splash of Swiftness โ†’ Fire Resistance โ†’ Night Vision โ†’ Strength โ†’ Regeneration โ†’ Turtle Master.
  • Each tier matches by potion type, not just material โ€” a Strength Potion sells at the Strength price, not the Awkward price. The GUI icons even show the correct potion color so you can tell tiers apart at a glance.

๐ŸŒพ Farmer

Grow and sell crops. Easy stuff first, exotic stuff later.

  • Carrot โ†’ Cactus โ†’ Sweet Berries โ†’ Melon โ†’ Pumpkin โ†’ Chorus Fruit โ†’ Pitcher Plant.

โ›๏ธ Miner

Sell mineral blocks. The currency-heavy job โ€” iron blocks alone are $10,000 each at the cap.

  • Coal Block โ†’ Copper Block โ†’ Iron Block โ†’ Gold Block โ†’ Diamond Block โ†’ Netherite Block.

๐Ÿช“ Lumberjack

Sell logs. Seven overworld tree species in increasing rarity.

  • Oak โ†’ Birch โ†’ Spruce โ†’ Jungle โ†’ Acacia โ†’ Dark Oak โ†’ Mangrove.

๐Ÿ—ก๏ธ Hunter

Kill mobs for a chance to drop their head. Sell the heads for money + xp.

  • Zombie โ†’ Skeleton โ†’ Spider โ†’ Zombified Piglin โ†’ Enderman โ†’ Wither โ†’ Warden.
  • 5% chance per eligible kill. Mobs from spawners don't drop heads โ€” no farming spawner traps. Pets and named mobs are also excluded.
  • You can collect heads of mobs you haven't unlocked yet; they sit in your inventory until you reach the level that sells them.

๐Ÿค Jobs โ†” /sell

/sell from the shop plays nice with whatever job you're in.

  • If a shop sign and your own job tier both price an item, /sell pays you the higher of the two and you still earn the tier's job xp.
  • /sell skips items that belong to a job you don't have. Those need to be sold through that job's GUI, by someone in that job, or not at all.
  • Jobless players are unchanged โ€” /sell still works at shop prices the way it always did.

๐Ÿ’€ Keep Inventory

Death now keeps your inventory and your xp levels.

  • The vanilla /gamerule keepInventory is enabled. Items don't drop on death; your hotbar, armor, and offhand stay equipped; xp levels survive the respawn.
  • Mob loot, breaking blocks, and any other "loose items in the world" still drop as normal โ€” this only changes what happens when you die.