All patch notes

Patch Notes

๐Ÿ› ๏ธ Patch Notes

โš’๏ธ SFRpg โ€” Skills Are Now All Passive

No more sneak + right-click to activate an ability. Every skill rewards you just for playing the game.

  • No more cooldowns, no more timer countdowns, no more activation tool. Whatever tool you happen to be holding, you get the benefit.
  • Right-click activation is gone โ€” that input is freed up for other things.

โ›๏ธ Mining โ€” Permanent Haste

The old Dwarf Mode active buff is replaced by a permanent Haste effect that grows with your Mining level:

  • Level 100 โ†’ permanent Haste I
  • Level 200 โ†’ permanent Haste II
  • Level 300 โ†’ permanent Haste III

The effect is always on as long as you're online and shows in your effects panel. If a beacon is giving you stronger Haste, your beacon wins โ€” we never trample it.


๐ŸŒณ Logging โ€” Treecapitator on Every Swing

Treecapitator is now a passive chance per log instead of an activated ability:

  • Base 10% chance, +1% per Logging level, capped at 100%.
  • The level cap is gone โ€” keep chopping, keep earning levels, you just stop seeing chance growth once you're guaranteed.
  • Every natural log break shows โœฆ Treecapitator! (green) or โœฆ Treecapitator missed (gray) on your action bar so you always know what rolled.
  • You need to be holding an axe for the roll to fire โ€” otherwise the rest of the tree would chew through whatever tool you happened to be holding.
  • Natural logs now give 2 XP each (was 1).

โš ๏ธ Treecapitator only fires on naturally generated logs โ€” logs you placed (or any other player placed) are skipped entirely. We've also made this tracking persistent across restarts now, so your log cabin is safe even after a server reboot. Anything placed from this update onward is protected forever. (Logs that already existed in the world before this update will still register as "natural" on first encounter โ€” once any player touches them, they're tracked from then on.)


๐Ÿช Digging โ€” Passive Loot from the Ground

Shovelling natural sand or dirt (including grass, podzol, mycelium, coarse/rooted dirt, and red sand) now has a chance to drop bonus items:

  • Diamond โ€” 1% base, +0.01% per Digging level, capped at 5%.
  • Glowstone dust โ€” 1% base, +0.1% per Digging level, capped at 15%.
  • Netherite scrap โ€” 0.5% base, +0.005% per Digging level, capped at 5%.

Each roll is independent โ€” one break can drop more than one if you're lucky. Only fires on blocks that haven't been touched by a player, same protection as Treecapitator.


๐ŸŒฑ Gardening โ€” Sneak to Grow

Stand on top of a planted crop, sapling, or nether wart and press sneak โ€” there's a chance to bonemeal the plant instantly:

  • Base 10% chance, +1% per Gardening level, capped at 100%.
  • Works on wheat, carrots, potatoes, beetroots, sweet berry bushes, all saplings, and (unlike vanilla bonemeal) nether wart.
  • Successful grows play the bonemeal sound and particles.